Tag Archives: design

You’ve learned some coding.

Now step back.

That’s today’s lesson in class. I’ve shown animation, shape and motion tweening. I’ve shown how to use timeline code to control different movie clips. Last week I introduced code logic and variables. Today I told them to, well, basically draw.

All those bits up there are for moving things around, getting user interactivity working, but that’s no good if you can’t come up with something for it to do. For the final project, they have to come up with an interactive something. A something that uses if/else, buttons, etc. Still, before they can get to the if/else, before they can make a button do something, they have to plot out what those somethings are.

So tonight we discussed final projects. Most chose to do a flavor of the following:

  1. A match tile game
  2. A system map showing moving trains and possible collisions!
  3. A weather plotting animation – button clicks will determine how a “day” will progress
  4. A phone interface with video chat faked
  5. A she’ll game with bets and score keeping

Quite a few started worrying about the code, but seriously, that can come later. First do the fun stuff, draw out storyboards, figure out animations, deal with the coding later.

Once all the little bits that make the animation cool are ready, then settle in to the coding part. It’s like cooking, get all the necessary ingredients, mix the right bits together THEN worry about what goes in the oven and what goes in the saucepan.

The thing about creativity…

20130209-130729.jpgSo I’m sitting here at my friends tattoo parlor (well, she has a chair here), and as always I’m struck by the meticulousness of the job. Maybe I’m going to ramble on this one, so I might not post this, but I find the aspect of art on skin cool.

It reminds me of what we all do, part inspiration, part skill and training, and a whole lot of just straight up sweat and tears. I rolled into town too late for my own inking session, but I’m watching the processes of initial draft, refinements, and application in various stages right now.

Similarly my projects are part research, deconstruction, build and create. The onion’s eventual return is reminding me of all this. I haven’t even started redrawing him, I don’t know what he’s going to look like (other than oniony and red), but the first step shouldn’t be deciding the right tool, since I don’t know what that’s going to be yet.

I can find 3D sculpting tools and make a real-space onion, but how well will that import into Flash? What do I need to learn to get that to work? Is this the best way to bring the evil onion back?

Which brings me back to tattoos. It’s easy enough for me to show off a sketch and say, “I want this,” but my concepts of placement differ from the person who would be applying the actual ink. The person who knows how anatomy and art mix. Right design needs the right tools, and the right know-how. Ultimately it’s all planning and follow-through.

Which bring up the real point of this post. Here I am, and no fresh ink will be applied on me, due to damn timing.

reconstructing the onion

I’ve come to realize something about this onion. It is, as one of my more blunt students put it, “flat.” Hey, this was 12 years ago! These were simple projects in a simpler time – my god, we were still in awe over Shrek, and the incredible wooden faces the humans in that movie had. So for me to actually fake out some 3D with some simple skewing was pretty cool (for me anyway). With time and wisdom, even I wonder why I didn’t even bother with some gradients to give the illusion of depth.

Still, I was still learning to use Flash, and people were still learning to use “Google” as a verb, so it wasn’t like I had all the resources of the world at my grasp. Not yet anyway. Today, things are a little bit better. The vast resources of the web are easier to find, and most is on YouTube, narrated by 13 year olds. This coincidentally, is how I modified my Nerf Maverick, which I’m apparently no longer allowed to use in night class to shoot college students…

Where was I? Oh, the onion. I’m going to rebuild him. Ground up, which I suppose is how onions go normally. Flash apparently can rotate in 3D, but really, it’s rotating a 2D object in all it’s flattened glory in a 3D space. Apparently I’m going to have to find a new way, and that way may be Photoshop, but who knows. I’ll play with that, and maybe post an image of whatever bit of the onion I’m currently constructing.